Capoeira is Gakuran’s movement-focused style. Ginga reduces dash cooldown by 25%, giving you more frequent access to repositioning. The rest of the kit adds a ragdoll M2, modest guard-break power, and 15% chip.
How to use Ginga correctly
A shorter cooldown does not mean unlimited dashes. Keep one movement option available for the opponent’s committed turn. Dash to change the line of attack, not simply to move faster in the same direction. If you spend every dash on entry, Capoeira loses its best exit tool.
Capoeira pressure plan
Use normal pressure and chip to make the opponent choose between holding guard and moving. Once they commit, reposition and use the ragdoll M2 on a real read or confirm. Heavy Hitter I is only a 5% guard-break increase, so do not treat the style like Muay Thai’s dedicated posture pressure.
Best Capoeira build
A short body complements Ginga through faster movement, faster attacks, and a smaller hitbox, although it also gives up health and damage. Average height keeps the movement advantage without doubling down on the durability cost. Tall Capoeira can hit harder but may feel less coherent if the body slowdown works against your reason for choosing the style.
How to counter Capoeira
- Do not swing at the first dash; wait for the attack that follows.
- Track whether the player saves a dash for exit or spends both directions on entry.
- Hold a parry or dodge for predictable ragdoll M2 timing.
- Control space instead of chasing every angle change.
Capoeira practice drill
Play a short set where you are allowed only one entry dash per exchange. Record whether the second dash saved you from damage, improved an angle, or was wasted. The goal is to turn the cooldown bonus into better decisions rather than more inputs.
Capoeira FAQ
Does Ginga increase walk speed?
The documented perk shortens dash cooldown by 25%; it does not state a permanent walk-speed increase.
Is Capoeira the fastest style?
It has the clearest documented dash-cooldown perk, but total fight speed also depends on height, timing, and how movement is used.