Gakuran fighting style index
Read styles as tools. A good style should make one decision easier: enter range, keep pressure, punish a miss, reset safely, or survive a crowded fight.
| Style | Best for | Check before rerolling |
|---|---|---|
| Boxing | Short pressure, clean confirms, close-range fundamentals, safer exits. | Can you start pressure, stop after block, and punish without overchasing? |
| Muay Thai | Heavier commitment, range respect, strong pressure when the opening is real. | Are you spacing first, or are you swinging from every range? |
| Hakari | Tempo changes, baiting impatience, awkward punish windows. | Can you already read neutral, or are the rhythm changes confusing you too? |
| Basic, Karate, Wrestling | Names you may see in public discussion, clips, or older notes. | Verify the name in your current style menu before treating it as stable. |
Reroll decision table
| Signal | Reroll? | Reason |
|---|---|---|
| You lost one crowded hallway fight. | No | The map, camera, or third parties may be the real problem. |
| Your starter never reaches after several clean tests. | Maybe | The style may not match your natural range. |
| You cannot tell why you are losing yet. | No | Fix controls and spacing first, then judge the style. |
| The style feels wrong after duels, crowds, and reset tests. | Reasonable | Now you have enough context to compare another style. |
One-session style test
| Step | Action | Good sign |
|---|---|---|
| 1 | Fight in a clear space where the camera is not trapped. | You can see the opponent after every miss. |
| 2 | Use short starters instead of full panic strings. | You know when pressure started and when it ended. |
| 3 | Block, exit, and re-enter after one exchange. | The style helps you reset instead of forcing you forward. |
| 4 | Try one busier fight after the basic rhythm feels clear. | You can still make decisions when another player joins. |
Style fit by player type
| Player type | Look for this |
|---|---|
| Newer player | A style that makes spacing, block, and confirms easier to read. |
| Pressure player | A style that lets you stay active without giving away free counters. |
| Counter player | A style that rewards waiting, baiting, and punishing overreactions. |
| Group-fight player | Short commitments, readable movement, and exits that work when a third player arrives. |