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Gakuran Fighting Styles Database: Boxing, Muay Thai, Hakari, and Reroll Checks

Use this table-first Gakuran fighting styles database to compare style roles, player fit, reroll signals, and what to test before trusting a tier list.

Gakuran fighting style index

Read styles as tools. A good style should make one decision easier: enter range, keep pressure, punish a miss, reset safely, or survive a crowded fight.

Style Best for Check before rerolling
Boxing Short pressure, clean confirms, close-range fundamentals, safer exits. Can you start pressure, stop after block, and punish without overchasing?
Muay Thai Heavier commitment, range respect, strong pressure when the opening is real. Are you spacing first, or are you swinging from every range?
Hakari Tempo changes, baiting impatience, awkward punish windows. Can you already read neutral, or are the rhythm changes confusing you too?
Basic, Karate, Wrestling Names you may see in public discussion, clips, or older notes. Verify the name in your current style menu before treating it as stable.

Reroll decision table

Signal Reroll? Reason
You lost one crowded hallway fight. No The map, camera, or third parties may be the real problem.
Your starter never reaches after several clean tests. Maybe The style may not match your natural range.
You cannot tell why you are losing yet. No Fix controls and spacing first, then judge the style.
The style feels wrong after duels, crowds, and reset tests. Reasonable Now you have enough context to compare another style.

One-session style test

Step Action Good sign
1 Fight in a clear space where the camera is not trapped. You can see the opponent after every miss.
2 Use short starters instead of full panic strings. You know when pressure started and when it ended.
3 Block, exit, and re-enter after one exchange. The style helps you reset instead of forcing you forward.
4 Try one busier fight after the basic rhythm feels clear. You can still make decisions when another player joins.

Style fit by player type

Player type Look for this
Newer player A style that makes spacing, block, and confirms easier to read.
Pressure player A style that lets you stay active without giving away free counters.
Counter player A style that rewards waiting, baiting, and punishing overreactions.
Group-fight player Short commitments, readable movement, and exits that work when a third player arrives.

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